Leviathans introduces several new vehicles to the game. The Japanese F-2A, the Swiss subtree, Czechoslovakia’s first domestic aircraft and the renowned RAH-66 Comanche! Ground forces benefit from the new Multi-Vehicle SAM system mechanic, enabling control of up to three vehicles at once. Battleship fans can rejoice with the most famous naval powerhouses in the world, such as Yamato and Bismarck, now making their way into the game. The Falkland Islands map is now available in Air Battles, and Berlin and Kuban have undergone visual enhancements. Alongside these additions, we’ve added fuel dumping, improved graphical effects and Frame Generation, made UI refinements, added new mechanics, and improved numerous aspects of the game!
Check out these premium packs for the USA, USSR and Great Britain, each featuring three vehicles. Each pack forms the backbone of a solid lineup, particularly as each one has an SPAA. Plus, they’re decked out with some cool looks, including camouflage netting.
New SAM vehicles have been added for several nations. Some of them feature the new Multi-Vehicle SAM system mechanic (more on how that works in the dedicated section below), plus new missiles.
Here we have the EldE 98 for Sweden and CLAWS for the USA, with the latter being a Multi-Vehicle SAM System capable of firing the AIM-120 and AIM-9X!


Check out these two Multi-Vehicle SAM Systems! First up is the Tan-SAM kai for Japan, capable of firing the Type 81C ARH with “Maddog” mode. Plus Germany’s IRS-T SLM that features the IRIS-T SL missile for engaging aircraft far away.


France now has the MSC, a test variant of the Leclerc. This one has less armor, but features good mobility and an autoloader, using the same ammo as the AMX-40. Fans of lightly armored IFVs will like the South African Badger for Great Britain, featuring a 30 mm cannon on a Patria wheeled chassis.


To round off, Israel now has the SPYDER AIO (all-in-one) SAM system that can fire Python 5 and Derby missiles, and China the CS/SA5 with missiles and a center-mounted 30 mm rotary cannon.


- Hell on Wheels Pack:
- Sherman (Hell)
- Hellcat (Hell)
- Skink (Hell)
- CLAWS
- M4A3E8— the textures have been updated
- M18 (all variants) — the textures have been updated
- In May 1945 Pack:
- Т-34-85 (‘45)
- IS-1 (‘45)
- Hanomag (‘45), which is a captured Sd.Kfz.251/21 with MG151/20 cannons
- T-72B3A
- T-44-122 — the model has been updated
- T-34-85 — the model has been updated
- T-34-85E — the model has been updated
- Echoes of Overlord Pack:
- Firefly (Overlord)
- Avenger (Overlord)
- Crusader AA (Overlord)
- Badger
- Leopard 1A2
Leviathans adds the long-awaited F-2A to Japan, Swiss aircraft, premium packs for Italy and France, two Dutch aircraft and the first fully-domestic Czechoslovakian plane.
Meet the F-2A, Japan’s new top-tier jet. This formidable jet packs a punch and features a wide variety of weaponry for use against air and ground targets, including the AAM-4 and AAM-3, LJDAMs and anti-ship missiles. Plus, if you’re just starting to research Japan, then the F-2A ADTW premium pack at rank VIII has you covered, featuring the AIM-7M and AAM-3, anti-ship missiles, bombs, and JDAMs!
Several aircraft from Switzerland have been added to Germany as a subtree! From the famous Hunter to the Mirage and F/A-18C, to the unqiue C-3604, the addition of these aircraft are sure to help bolster your lineups for Germany.
And last but not least, the first fully-designed and built Czechoslovakian plane has been added to the USSR as a premium pack. This subsonic jet-combat trainer features bombs, rockets and a 23 mm cannon!
- Hunter F.58A (1971) (Switzerland)
- F-5E (Switzerland)
- Mirage IIIS C.70 (Switzerland)
- F/A-18C (Switzerland) (Pack)
- F/A-18C Late (Switzerland)
- C-3604 (Pack)
- F-2A
- F-2A ADTW (Pack)
- Fokker D.XXI (Netherlands)
- NF-5A (Netherlands) (Pack)
- MiG-29 Sniper (Pack)
- F/A-18C MLU 2 (Finland)
- Saab F-35 (Squadron Vehicle)
The ever-so popular RAH-66 Comanche has been added to the USA as a premium pack! Not only does this helicopter look cool, but it features an excellent amount of weapons; sixteen Stingers, Hydra rockets and up to fourteen Hellfire Bs. Its weapon pylons even extend and retract from the fuselage, to ensure stealth capabilities.
Two new Z-10 variants have been added, the export Z-10ME as a researchable variant, and the Z-10A as a squadron vehicle.
- RAH-66 Comanche (Pack)
- UH-1B — detailed damage model has been added
- Z-10ME
- Z-10A (Squadron Vehicle)
- Z-10 — detailed damage model has been added
- UH-1D — detailed damage model has been added
- UH-1B — detailed damage model has been added
- AB 205 A-1 — detailed damage model has been added
Leviathans introduces the most legendary battleships in the world for multiple nations.
Meet Yamato, the ultimate Leviathan and the largest battleship ever built. She has the largest guns ever fitted onto a ship at 460 mm (18 inch!), thick armor and a lot of anti-aircraft guns.
Perhaps Germany’s most famous ship, Bismarck features 380 mm (15 inch) guns, strong armor and that formidable look.
Check out Great Britain’s HMS Vanguard, the last battleship ever built! And for the USSR, the Sovetsky Soyuz.


And lastly, USS Iowa, “The Battleship of Presidents” and one of the USA’s most famous ships comes to the game. Featuring 406 mm (16 inch) guns, good armor and mobility, she provides extreme firepower for the USA.
- HMS Vanguard
- MTB-460
- Sevastopol (Pack)
- Sovetsky Soyuz
- Richelieu
- VTB-10 (Premium)
Falkland Islands has been added to top-tier Air Battles! Wet and rugged, this island features a lot of grass plains and smaller hills, with some homes scattered around. It’s 130 x 130 km in size, meaning there’s a lot of space for air combat and terrain to utilize.
We’ve also visually updated Berlin and Kuban, two ground forces maps that now look absolutely stunning while retaining their original layout.
Leviathans introduces a new type of vehicle called “Multi-Vehicle SAM Systems” and a new mechanic to control them! The following vehicles have new this new mechanic:
- CLAWS (USA)
- IRIS-T SLM (Germany)
- Tan-SAM kai (Japan)
So how do these new vehicles work? You first spawn into a vehicle that has a radar and no weaponry whatsoever. This is the main “hub” vehicle if you will, that allows you to place launchers. To place launchers, use the keybind shown or press Alt on your keyboard and hover over the action panel and click the “Deploy launcher” button. You can then deploy launchers with missiles on them close by when they highlight green.
Since there is now more than one vehicle, you can switch between them using the “Switch between the radar and launcher vehicles” button. You can fire the missiles from the launchers while controlling the radar vehicle after you’ve locked onto them. Check out the full description of how they work in our dedicated blog using the button below!
A new, dedicated screen has been added to SPAA vehicles! This screen brings together already existing displays while improving them. It also adds entirely new ones giving you a better representation of the vehicle’s sensors while allowing you to fire at targets. The exact configuration of this screen will depend on the capabilities of the vehicle you are using, so some elements may not be present on certain vehicles, but we will tell you about the most complete one.
As you can see, this configuration has a Plan Position Indicator (PPI) in the middle of the screen. It shows a 360 degrees display with all contacts around you, but now all of them are enumerated and have different icons depending on their type. Missiles that you launch are also displayed on it and there is a map image in the background. Not only does it look visually pleasing, but it also has great functionality. You can switch between tracked targets by right-clicking (or tapping on console) on them, meaning it’s not just pretty, but functional as well.
On the left, you’ve got your pretty standard sight view, and below that is a vertical view indicator, which shows azimuth and altitude of all located targets (enumerated as well). At the bottom-middle part of the screen just above the action bar are hints for controlling your radar and weaponry. On the right, there’s a table of all located targets with their parameters — azimuth, distance, altitude, velocity and type. A tracked target can also be selected by clicking on it in the list. This screen will come in handy for many SPAAs and help to immerse you even more.
We’ve improved several areas of the interface, below are some of the most important ones.
The action panel features important icons, from ammunition and FPE in ground battles, to the visual weapons selector in air battles. We’ve gone ahead and improved this part of the game, adding several new buttons. For example, in air battles there is now a button for the Multi-function menu, landing gear extend/retract that highlights when you’re near an airfield and have a lower speed than the max allowed for gear extension, hover mode, SAS mode, turning on seekers and firing air-to-air missiles and more. These new buttons can significantly help new players (and older players too!) who are starting out, as they reduce the dependency on remembering and setting up keybinds.
The scoreboard is a very important aspect of the game. We’ve improved some areas in this window: when you hover over the name of a player’s vehicle, it now shows that full vehicle’s stat card (as it would from the hangar), allowing you to check out its characteristics if you’re interested. Plus, you can right click vehicles and add them to your wishlist!
Besides this, when you hover over a player’s name on the scoreboard, it shows their player background, icon, frame and title in all their glory, plus the full list of vehicles in the player’s current lineup, including their Battle Ratings.
Don’t worry, as in Realistic Battles, you won’t see the enemy’s lineup when hovering over an enemy’s name — you’ll just see their player background, icon, frame and title.
A bad weather warning is now displayed in all missions with the ability to respawn on an airfield. The warning is shown on the statistics and spawn screen for all vehicle types in brackets next to the weather conditions of the mission. The following conditions are considered bad weather: Hazy, Low cloud cover, Fog, Rain, Storm. In bad weather, the Auto spawn point now changes from the Air point to Airfield, and an icon with a tooltip explaining the reason why the point has been changed appears in the name of the spawn point.
When you’re destroyed by another player, it now shows a new “Destroyed by” card. This card shows the enemy’s profile background, icon, title and most importantly the vehicle that destroyed you, the name, type, rank, Battle Rating and ammunition used — all making it easier to visually identify.
The Player Profile has had some improvements. Specifically, the “Camouflages” tab has been updated, with nations and categories added to the left of the screen, and camouflages in the middle. Search bars have been added to the “Medals”, “Achievements”, “Camouflages”, “Decals” and “Collections” tabs, plus the total number of each type owned, making it easier than ever to find what you’re looking for.
Fuel dumping has been added to the game for one aircraft, the F-111! Bind the “Fuel dumping” key and press it in-game. A stream of fuel will be released from the nozzle at the back of the aircraft. It can be ignited when turning on your afterburner. This obviously creates a larger heat signature for missiles to track you, but does look kind of cool in return!
Check out the full changelog below for all improvements and additions!
- Falkland Islands — a new location for Air Battles.
- Visual update to the “Berlin” location — new assets, a more detailed landscape, new vegetation and effects.
- Visual update to the “Kuban” location — new assets, a more detailed landscape, new vegetation and effects.
- In the following missions for Air Realistic Battles, aircraft carriers have been added for both teams: [Operation] Golan Heights, [Operation] Golan Heights (air spawns), [Operation] Southeastern City, [Operation] Central Tunisia, [Operation] Denmark.
- Changes have been made to all Air Realistic Battles missions with aircraft carriers:
- Destroying all aircraft carriers of one of the teams does not result in an instant win anymore
- Each team now has two aircraft carriers and two ships escorting each of them. In the missions where it is impossible to place two carriers, each team has only one.
- You cannot spawn on aircraft carriers, you can only land on them mid-battle to repair and rearm
- In missions where one of the sides did not have an airfield, an air spawn has been enabled so that both teams are on equal terms
- In all Ground Realistic Battles missions with a session Battle Rating of 11.7 and higher, spawn points for aircraft have been moved further away from the tank map. The spawn is set to be at approximately 500 meters above the surface.
- European Province (all missions) — a few buildings that were previously missing from the minimap have been added.
- A bug that caused the non-stationary AI vehicles in ground test drives to not move on their paths has been fixed.
- Vietnam, ground forces test drive — a bug that caused sunflowers to obstruct vehicles more than they should, has been fixed.
- Attica — the locations of the aircraft spawn points have been adjusted in mission variants for Arcade Battles and for Realistic Battles with session Battle Rating of up to 7.3. Previously, they were too close to the tank map, but are now 6.5 km away from the tank part of the location for fighters and 7.5 km away for bombers.
- Bluewater fleet ship spawn points have been moved away from the center of the map in the following missions:
- [Domination] Japanese Port — by 2 km
- [Domination] Golden Bay — by 500 m
- [Domination] Fuego islands — by 2 km
- [Encounter] Fuego islands — by 2 km
- [Domination] Palau islands — by 500 m
- [Domination] Franz Josef Land — by 2 km
- [Encounter] South Kvarken — by 2 km
- [Conquest] South Kvarken — by 2 km
- [Encounter] Mediterranean port — by 2 km
- Franz Josef Land — two large islands to cover battleships and destroyers have been added.
- Arabian Sea — one island to cover battleships and destroyers has been added, three islands that interfered with the maneuvering of battleships and destroyers have been removed.
- Coral Islands — 12 islands have been made higher to better cover boats at spawns, 11 small islands where boats ran aground were removed, visual errors have been fixed.
- Black Sea Port — the height of the islands in the area where Bluewater fleet ships fight has been increased.
- Drowned City — floating containers have been removed.
- Fiji — the depth of the bottom of this location has been increased so that hydrofoils do not run aground.
- A bug that caused reloads to become impossible and stop happening despite the progress continuing in the interface after the loader was knocked out at the moment they were loading a shell into the empty mechanized first-stage ammo stowage has been fixed.
- M3A3 Bradley, Wiesel 1A2, BMP-2M, Shturm-S, Khrisantema-S, Desert Warrior, Type 89, CM25, Dardo, VCC-80/30, UDES-33 — the ability to load another missile without shooting the already loaded one has been added.
- IRST of SPAAs now gets target designation from the search radar to acquire the target from the 3rd person view and from the radar control screen. That allows IRST to capture targets without switching to the sight view.
- Pantsir-S1, ADATS, ADATS (M113), M247 — target recognition by its radar signature (non-cooperative target recognition, NCTR) capability has been added.
- T-34-85 — with the visually updated model, the positions of the additional tracks on the tank when using the “Add-on Armor” modification have been changed.
- M109 (all variants) — a bug in Simulator Battles where the gunner’s sight camera did not move vertically following the barrel has been fixed.
- Fox — maximum top speed has been increased from 99 to 105 km/h. The turning radius of the vehicle has been reduced.
- AMX-50 (TOA100) — a bug where one of the shells in the drum magazine was not part of the first-stage ammo stowage has been fixed.
- Daimler Mk II — engine power has been increased from 95 to 110 HP.
- Wiesel 1A4, Luchs A2, Marder A1, Marder 1A3, KPz-70, MBT-70, SUB-I-II, Type 87 RCV (P), Leopard 2K — the rate of fire of the 20 mm Rh 202 cannon has been increased from 800 to 1030 rounds per minute.
- Luchs A2 — transmission gear ratio values have been adjusted, the number of forward and reverse gears has been increased to 8.
- G6 — vehicle turning radius has been reduced.
- Eland 90 Mk.7 — vehicle turning radius has been reduced.
- PzH 2000 HU — the type of armor above the radiator block has been changed from structural steel to a composite screen.
- AMX-10P — gunner’s sight magnification has been changed from 2-6x to fixed 6x.
- Type 5 Chi-Ri — the 37 mm gun barrel thickness has been reduced from 20mm to 10mm to match the thickness of other 37 mm guns.
- Super Hellcat — the mass of the vehicle has been reduced from 22 tons to 20.4 tons.
- ItO 90M (all variants) — vehicle turning radius has been reduced.
- Cromwell V (all variants) — transmission gear ratios have been changed, maximum speed has been increased from 52 to 64 km/h.
- Achilles (all variants) — gunner optics magnification has been changed from 1.9x–3.5x to 3x–6x.
- Fox, Scimitar — a bug that caused a penalty to the rotation speed of the manually rotated turret when the battery was damaged has been fixed.
- ZSU-23-4 (all variants) — a bug that caused the vertical aiming angles of the lower guns to display incorrectly has been fixed.
- Maus — missing internal partitions have been returned.
- T-64A (1971) — gun elevation speed has been increased from 3.3 to 3.5 degrees/s.
- 2S19M1, 2S19M2 — engine smoke generating system modification has been added.
- 2S19M1, 2S19M2 — ammo capacity of the 12.7 machine gun has been corrected from 4 belts with 150 rounds each to 5 belts with 60 rounds each.
- 75 mm M61 shell, 76 mm M62 shell — explosive mass has been reduced from 68 g to 65 g.
- 75 mm Type 1 APHE shell — projectile mass has been increased from 6.56 kg to 6.605 kg. Explosive mass has been increased from 53 g to 65 g.
- Pz.Sp.Wg.P204(f) KwK 39/1, AMD.35 (PaK) — a bug that caused the gun mantlet to lack armor protection has been fixed.
- Tetrarch I — thicknesses of armor plates around the fuel tanks have been adjusted.
- Tetrarch I — vehicle mass has been increased from 7.6 tons to 7.72 tons.
- Alecto I — vehicle mass has been increased from 8 tons to 8.13 tons.
- 30 mm MK258 shell — projectile mass has been increased from 0.1 kg to 0.17 kg.
- M728 CEV — a bug that caused part of the turret ring protection to move with the turret which in turn caused gaps in the armor in certain turret positions has been fixed.
- 2S38 — a but that caused the transmission module to be missing has been fixed.
- M1 KVT — a bug that caused the “Vismod” modification to decrease the mass of the tank instead of increasing it has been fixed.
- RakJPz 2 (all variants) — wrong armor thickness values in the stat card have been corrected.
- AMX-13 (all variants) — the thickness of the upper plate has been reduced from 20 mm to 15 mm.
- M10 (all variants) — lower fuel tanks near the engine have been added.
- Crusader AA Mk.I — elevation angles have been adjusted from -6°/70° to -5°/90°.
- Strela-10M (all variants), Strela-10M2 — erroneously low visibility value has been increased from 65% to 250%.
- Leopard 40/70 — erroneously low visibility value has been increased from 94% to 125%.
- T86 — the exhaust that clipped through the gun when on water has had its riseup animation disabled.
- Strv 122B PLSS — a bug that caused the commander sight mast to not be able to retract fully in battle has been fixed.
- Strv 122B PLSS — a bug that caused the element which connects the composite armor to the left turret cheek to lack armor protection which caused the composite armor to not adhere to the main armor has been fixed.
- Strv 122B PLSS — a bug that caused the inability to install decorations on the composite screen covering the left turret cheek has been fixed.
- Crusader II (all variants) — the number of smoke grenades has been increased from 26 to 29.
- QF 3.7 Ram — a bug that caused the vehicle to disappear in some camera positions when fully zoomed in while in 3rd person view has been fixed.
- Leopard 1A5, Leopard 1A5 (Italy), Leopard 2A4, Strv 121, TKX, Type 74(E), Type 90, Centurion Mk.5 AVRE, Chieftain Mk.3, M728 CEV, M1A1 HC — information about changes in vehicle mass and dynamic characteristics has been added to the description of the “Dozer Blade” modification. A bug that caused the dozer blade to not add mass to the vehicle has been fixed.
- M1 Abrams (all variants) — ammo capacity for the 12.7 mm machine gun has been reduced from 1000 to 900 rounds.
- M1A2 SEP V2, VBCI-2 (MCT30) — belt capacity of the 12.7 mm machine gun installed in the remotely controlled system has been increased from 100 rounds to 400 rounds.
- The name of the group of Magach 6R, Magach 6B and Magach Hydra has been corrected to reflect the current vehicle order.
- Chi-Ri — crew slot fill priorities when replacing knocked out crew members with another one have been corrected so that the machine gunner has higher priority than commander. Previously the machine gunner who controls the 37 mm gun would replace the knocked out commander which resulted in a loss of the control of 37 mm gun and didn’t give any new control capabilities in return.
- Chi-He, Ka-Chi — the external turret armor plates on the turret cheeks now count as external armor and can be hidden by deselecting the “Show external armor” option.
- M13/40 (all variants) — the armor material of spare roadwheels has been corrected from “tracks” to “structural steel of chassis”.
- M13/40 (all variants) — the armor material of spare roadwheels has been corrected from “tracks” to “structural steel of chassis”.
- M13/40 (all variants), M14/41 (all variants), M15/42, M42 Contraereo — material of the hull machine gun superstructure has been changed from rolled homogeneous armor (RHA) to cast homogeneous armor (CHA).
- M15/42 — armor type of the driver’s hatch has been changed from CHA to RHA. The armor of machine gun shroud has been removed.
- Celere Sahariano — the 15 mm plate on the UFP now counts as external armor and can be hidden by deselecting the “Show external armor” option.
- Falcon — engine power has been increased from 213 HP to 216 HP, max RPM has been decreased from 3750 RPM to 2800 RPM.
- Sd.Kfz. 140/1, Jagdpanzer 38
続きを見る
🧠 編集部の感想:
新しい「Leviathans」アップデートは、楽しみなコンテンツが盛りだくさんです。特に、ヤマトやビスマルクなどの有名な戦艦が登場し、プレイヤーに新たな戦略の幅を提供している点が興味深いです。また、グラフィックの向上やUIの改善も行われており、全体的なプレイ体験が向上しています。Views: 0